Hi, and welcome to my review of Spec Ops: The Line
A group of 3 "...ruggedly handsome, stone cold, delta operators..." are sent to investigate the ruined and super sandstorm ridden city of Dubai. What they will find there they don't know, all they know that the 33rd Division of the US Army was sent to help evacuate people and nothing has been heard of since. So Walker, Lugo and Adams have been sent in to see whats going on...
The game starts with mini tutorial come scene setter, where you learn the basic controls of cover etc whilst it fleshes out the story and characters.
So thats the intros all done, so now the key points:
GameplayOverall impression a good, solid feel with some neat features that help set it apart from the norm.
The cover system is really something to be proud of. most of time... because for every 10 time you dodge perfectly from cover to cover, sliding into the last one whilst dodging incoming fire and generally looking really cool, theres that one time where you get the stick angle slightly wrong and you just stand up from behind your cover to see what flavour the salad is and generally its lead, and lots of it. Now on the lower difficulties you just quickly tap A and he bobs back down and all is well, but when you crank it up to FUBAR and death is almost instantaneous, you just dont stand an ice cubes chance in hell.
Weapons are varied, well placed and fun to use. sure its the same mix of AK-47's, M9 pistols and RPG-7's, but they also throw some extras in for good measure and nothing wrong the ol' favourites. I think most, if not all, of the weapons have a secondary fire function, from equipping silencer or grenade launchers, to changing from the usual 3rd person to a 4x scoped 1st person mode. i think the only weapon that doesnt have one is the RPG, but not much else you can do with that really.
Ammunition comes from standard weapon pickups or ammo crates, but a nice feature is that if you don't fully kill an enemy you have to option to "execute" him, giving you a boost of ammo in both weapons you're carrying.
Squad Commands, not a new feature by any means, but a less used and very welcome one. You have with 2 other squad members with different specialties, Lugo: long range extermination and Adams: making things go boom. These are used by selecting a target and then they try their utmost to take it out. This is especially useful in the higher difficulties as they can take a lot more punishment than you, but use with caution as they can and will get injured and you'' have to direct your other squad-mate to get them up or do it yourself. All in all a good edition to the game.
Sandstorms, this is one of the things that sets this game apart, yes theyre scripted, yes theyre a pain in the proverbial but they dont half mix things up! one minute your popping heads from 50m away, next you cant even hit a guy 5m away. mixing things up.
Overall gameplay? very sound, apart from sometimes being frustrated at the cover system for doing things you tell it to, its really well thought out and well put together. Apart from ONE thing, when you die several time on one checkpoint, which you invariably will, a little box pops up and says "you have died several time in this section, do you want to lower the difficulty?" and when your going through FUBAR difficulty on purpose, i dont think many people do...
Soundsound, sound, sound... normally i dont care too much about soundtrack (apart from Halo) but this really got me, its sheer genius. Yes it has the usual instrumental pieces but it also has some classic rock and roll through some of the fights and when blasting away from cover, to the sound of "Nowhere to Run" its just hilarious, I won't spoil how this is made possible without being completely ridiculous, but believe me when i say its very clever.
Story Not much i can say about the story without spoiling it all. but when you think the mission is to check whether anyone it alive let alone fighting, somethings going to go down, and big time.
I will say this though, it is possibly one of the most immersive, well told and heart pounding stories ive seen. It could just be a movie for the depth, imagination and number of twists and turns. This is no generic run of the mill shooter, this a story first, shooter second.
Oh, what i can say is Choices, lots of choices, whilst the don't change to story at all, apart from the final one, they do give you a sense of control which is nice.
Graphicserrrm, very good? having played this in standard and high def, i can say it looks very good in both... the scenery, apart from being very sandy is beautiful to look at and they worked wonders with making the characters show how far they've come. The fact they get to have Dubai as inspiration makes i great as you get a sense of how rich, architecturally beautiful and splendid it was. and what its now become.
MultiplayerWhilst only having played a little bit of the MP, i'm pleased to report a good experience that represent the game very well keeping all the good feature whilst keeping in with what the masses want and demand. Whilst not a fan in general myself it feels a lot like CoD MP but 3rd person and with cover. whether thats a good thing or not im not one to judge.
AchievementsNow, as this is a review for an achievement site, its only reasonable i talk about the cheevos. Personally i think they've done good. No MP ones, which is nice as the focus is mainly a single player game with MP as an added bonus. Now theres the usual story progress and difficulty ones along with a few weapon kill tallys. The main bulk of the rest are choice ones. Now i mentioned earlier about the choices, and for better or for worse both options for each choice have an achievement, now this isnt too much drama as some you can reload checkpoints for it or you can just choose the other on a later, inevitable, playthrough. A very good bunch of achievements to be honest, nothing spectacular but nothing really too hard.
FinaleSo to finish; I think that this a really well put together game, with a great story, nice look, lovely sound and solid set of achievements.
Now if this was out of 10, id give it and 9 [edit - which with the addition of the half scores i can! woo] due to a few little things that can be annoying, but are actually fairly menial, unless you're all worked up from dying loads.
Recently i read an article on IGN proclaiming the death of shooters due to lack of imagination and their eventual stagnation. and i was inclined to agree, till now. This game take the shooter genre on a different and much need tangent through superior story telling and drama, rather than how many explosions can we get in.
Thankyou for reading and feel free to leave comment with any feedback you have!
Gazhibs

4.5